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Jake Meisner
PERSONAL DATA
Name:
Jake Meisner "Hopper"
Height:
cm
180
Weight:
kg
75
Hair:
Brown
Eyes:
Blue
Player:
Electrofried
Affiliation:
Lyran Alliance / Coventry Province
Extra:
STY-3C Starslayer [50]
ATTRIBUTES
Name
Score
Modifier
XP
Strength (STR)
4
0
400
Body (BOD)
5
0
500
Reflexes (RFL)
5
0
500
Dexterity (DEX)
6
0
600
Intelligence (INT)
3
-1
300
Willpower (WIL)
3
-1
300
Charisma (CHA)
1
-2
100
Edge (EDG)
1
-2
100
TRAITS (PERSONAL)
Name
TP
XP
Compulsion
-1
-100
Equipped
2
200
Rank
5
500
Vehicle Level
4
400
Wealth
3
300
COMBAT DATA
Condition Monitor
Standard Damage:
Fatigue Damage:
Stun:
Unconscious:
Movement (Meters per Turn)
Walk:
9
Run/Evade:
19
Sprint:
38
Climb:
4
Crawl:
2
Swim:
9
Personal Armor
(Loc)
Armor Type
BAR (M/B/E/X)
Armor
(
0
):
(_ /_ /_ /_ )
Armor
(
1
):
(_ /_ /_ /_ )
Armor
(
2
):
(_ /_ /_ /_ )
Armor
(
3
):
(_ /_ /_ /_ )
Weapon
Skill
AP/BD
Ranage
Ammo
Notes
Martial Arts
0
__/__
( Melee )
N/A
Weapon
1
__/__
(_/_/_/_)
Weapon
2
__/__
(_/_/_/_)
Weapon
3
__/__
(_/_/_/_)
SKILLS
Skill
Level
TW Level
TN
Complexity
Links
Experience
Career/Soldier
3 (-1)
5
7
SB
INT
80
Computers
1 (-1)
8
8
CB
INT
30
Gunnery/'Mech
4
4
8
SA
RFL + DEX
120
Interest/Any Academic Or Cultural Pursuit Or Hobby
1 (-1)
8
8
CB
INT
30
Interest/Any Academic Or Cultural Pursuit Or Hobby
0 (-1)
9
8
CB
INT
20
Interest/Military History
1 (-1)
8
8
CB
INT
30
Language/English
2 (-3)
9
8
SA
INT + CHA
60
Language/German
1 (-3)
10
8
SA
INT + CHA
30
Leadership
0 (-3)
11
8
SA
WIL + CHA
20
Martial Arts
3
4
7
SB
RFL
80
MedTech/General
2 (-1)
6
7
SB
INT
60
Navigation/Ground
3 (-1)
5
7
SB
INT
80
Negotiation
1 (-2)
9
8
CB
CHA
30
Perception
1 (-1)
7
7
SB
INT
30
Piloting/'Mech
4
4
8
SA
RFL + DEX
120
Protocol/Lyran Alliance (House Steiner)/Coventry Province
4 (-3)
8
9
CA
WIL + CHA
120
Sensor Operations
2 (-2)
8
8
SA
INT + WIL
50
Small Arms
2
5
7
SB
DEX
50
Tactics/Land
1 (-2)
10
9
CA
INT + WIL
30
Technician/Weapons
1 (-1)
9
9
CA
DEX + INT
30
BIOGRAPHY
Life Module
Other Notes
1 / STAGE 3 MODULES: MILITARY ACADEMY
Military Academy (830 XP + Field Costs) Military academies represent the finest in training for career minded characters in the military. Every major realm boasts at least one interstellar-grade military academy like House Steiner’s Nagelring on Tharkad, or the Draconis Combine’s Sun Zhang MechWarrior Academy. As the place where MechWarriors learn their craft and all recruits are viewed as potential officer candidates, military academies have stricter entry requirements than simple enlistment. Prerequisite: If character did not take Prep School or Military School as a Stage 2 module, apply the following: [Attributes] WIL (+100 XP), EDG (–100 XP); [Traits] Connection (+200 XP), Reputation (–100 XP), Wealth (–100 XP) Automatic: [Attributes] STR (+50 XP), BOD (+100 XP), RFL (+125 XP), WIL (+100 XP); [Traits] Equipped (+100 XP), Rank (+200 XP); [Skills] Interest/Military History (+15 XP), Leadership (+10 XP), Protocol/Affiliation (+15 XP), Swimming (+15 XP); [Flexible XP] (+100 XP) Fields Basic (+1 year): Basic Training, Basic Training (Naval) Advanced (+1 year): Analysis, Cavalry, Infantry, Marine, MechWarrior, Pilot/Aerospace (Combat), Pilot/Aircraft (Combat), Pilot/DropShip, Scientist, Scout, Ship’s Crew Special (+2 years): Doctor, Infantry/Anti-’Mech, Military Scientist, Pilot/Battle Armor, Pilot/JumpShip, Pilot/WarShip, Special Forces [Basic Training Requires: Rank Trait, INT 3, WIL 3] [MechWarrior Requires: Basic Training Field, DEX 4, RFL 4]
2 / STAGE 4 MODULES: TOUR OF DUTY
Module Cost: 800 XP Prerequisites: Must have at least one Military Skill Field. Time: +3 years Fixed XPs: [Traits] Connections (+25 XP), Choose Equipped or Vehicle (+100 XP); [Skills] Career/Soldier (+50 XP), Martial Arts (+40 XP), Navigation/Any (+40 XP), Protocol/Affiliation (+40 XP) [Attributes] +50 XP each to any two Attributes; [Traits] Rank (+50 XP), Choose Equipped or Vehicle (+50 XP), Choose Compulsion/Any Addiction or Unlucky (–50 XP); [Skills] Language/Affiliation (+15 XP), Leadership (+15 XP), Martial Arts (+10 XP), MedTech/General (+20 XP) Perception (+20 XP), +175 total additional XP (+25 XP each assigned to a maximum of seven Skills the character possesses from his Military Fields) Flexible XPs (All Tours of Duty): +100 XP
3 / STAGE 1 MODULES: WHITE COLLAR
Module Cost: 170 XP Above the middle class, but still a far cry from nobility, characters hailing from white collar families enjoy a relatively pampered lifestyle and sheltered existence, but hopefully realize this means society will expect more from them in return. Prerequisites: Any affiliation; 3+ TP (total) in Wealth or Property Traits Fixed XPs: [Attributes] STR (–50 XP), BOD (–50 XP), INT (+75 XP), WIL (–50 XP), CHA (+75 XP); [Traits] Equipped (+75 XP), Enemy (–100 XP), Extra Income (+50 XP), Glass Jaw (–50 XP), Reputation (+50 XP), Wealth (+100 XP); [Skills] Art/Any (+10 XP), Interest/Any (+10 XP), Language/Affiliation (+5 XP), Protocol/Affiliation (+5 XP) Flexible XPs: +5 XP each to any three Attributes, Traits or Skills
4 / STAGE 0 MODULES: LYRAN ALLIANCE / Sub-Affiliations: Coventry Province
Module Cost: 150 XP [Attributes] WIL (–50 XP), EDG (–50 XP); [Traits] Equipped (+100 XP), Extra Income (+50 XP), Wealth (+100 XP), Choose either Combat Paralysis or Glass Jaw (–100 XP); [Skills] Negotiation (+15 XP), Appraisal (+10 XP), Protocol/Lyran (+15 XP) [Attributes] WIL (+100 XP); [Traits] Compulsion/Hatred of Clans (–95 XP), Wealth (+25 XP); [Skills] Administration (+10 XP), Negotiation (+10 XP), Protocol/Lyran (+10 XP)
5 / STAGE 2 MODULES: PREPARATORY SCHOOL
Module Cost: 500 XP A common alternative to high school for the children of wealthy parents, preparatory (“prep”) school paves a character’s way to many of the Inner Sphere’s most prestigious colleges and universities with an eye toward eventual influential careers in politics, law, medicine and corporate management. Prerequisites: May not have used Back Woods or Fugitive Stage 1 modules. May not possess the Illiterate Trait. Fixed XPs: [Attributes]] CHA (+60 XP); [Traits] Connections (+40 XP), Extra Income (+20 XP), Gregarious (+20 XP); [Skills] Archery (+20 XP), Computers (+25 XP), Interest/Any (+30 XP), Interest/Any (+20), Interest/Any (+20 XP), Language/Any (+20 XP), MedTech/General (+10 XP), Melee Weapons (+15 XP), Protocol/Affiliation (+40 XP) Flexible XPs: +160 XP (up to 80 XP may be applied to Traits)
Age: 21
XP: 5
INVENTORY
Item
Location
Data/Statistics
Item
Bunk
Dakka!
C
0