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Ethan
PERSONAL DATA
Name:
Ethan
Height:
cm
Weight:
kg
Hair:
Eyes:
Player:
Darius07
Affiliation:
/
Extra:
ATTRIBUTES
Name
Score
Modifier
XP
Strength (STR)
1
-2
145
Body (BOD)
1
-2
160
Reflexes (RFL)
1
-2
100
Dexterity (DEX)
3
-1
300
Intelligence (INT)
4
0
400
Willpower (WIL)
3
-1
300
Charisma (CHA)
2
-1
295
Edge (EDG)
1
-2
150
TRAITS (PERSONAL)
Name
TP
XP
Compulsion
-1
-75
Connections
4
465
Enemy
-3
-250
Equipped
1
100
Extra Income
0
50
Fast Learner
3
300
Fit
0
65
Property
0
75
Rank
0
20
Reputation
2
200
Vehicle Level
1
100
Wealth
2
270
COMBAT DATA
Condition Monitor
Standard Damage:
Fatigue Damage:
Stun:
Unconscious:
Movement (Meters per Turn)
Walk:
2
Run/Evade:
13
Sprint:
26
Climb:
1
Crawl:
0
Swim:
3
Personal Armor
(Loc)
Armor Type
BAR (M/B/E/X)
Armor
(
0
):
(_ /_ /_ /_ )
Armor
(
1
):
(_ /_ /_ /_ )
Armor
(
2
):
(_ /_ /_ /_ )
Armor
(
3
):
(_ /_ /_ /_ )
Weapon
Skill
AP/BD
Ranage
Ammo
Notes
Martial Arts
0
__/__
( Melee )
N/A
Weapon
1
__/__
(_/_/_/_)
Weapon
2
__/__
(_/_/_/_)
Weapon
3
__/__
(_/_/_/_)
SKILLS
Skill
Level
TW Level
TN
Complexity
Links
Experience
Acting
1 (-1)
8
8
CB
CHA
25
Administration
2 (-1)
7
8
SA
INT + WIL
40
Appraisal
2
6
8
CB
INT
40
Career/Soldier
1
6
7
SB
INT
25
Career/Technician Electrical
3
4
7
SB
INT
80
Computers
2
6
8
CB
INT
60
Escape Artist
0 (-3)
12
9
CA
STR + DEX
15
Forgery
0 (-1)
9
8
SA
DEX + INT
15
Interest/Crypto Currency
2
6
8
CB
INT
50
Interest/Mech Design
0
8
8
CB
INT
15
Interest/Military History
2
6
8
CB
INT
40
Interest/Solaris Games
2
6
8
CB
INT
50
Interest/Solaris Nightlife
1
7
8
CB
INT
25
Language/English
1 (-1)
8
8
SA
INT + CHA
30
Language/German
1 (-1)
8
8
SA
INT + CHA
30
Language/Japanese
0 (-1)
9
8
SA
INT + CHA
10
Leadership
0 (-2)
10
8
SA
WIL + CHA
20
Martial Arts
1 (-2)
8
7
SB
RFL
30
MedTech/General
0
7
7
SB
INT
10
Melee Weapons
0 (-1)
8
7
SB
DEX
20
Negotiation
1 (-1)
8
8
CB
CHA
25
Perception
0
7
7
SB
INT
20
Prestidigitation/Sleight of Hand
0 (-1)
8
7
SB
DEX
15
Protocol/Lyran Alliance (House Steiner)
2 (-2)
9
9
CA
WIL + CHA
45
Running
1 (-2)
8
7
SB
RFL
30
Security Systems/Electronic
1 (-1)
9
9
CA
DEX + INT
25
Small Arms
2 (-1)
6
7
SB
DEX
50
Strategy
0 (-1)
10
9
CA
INT + WIL
10
Streetwise/Lyran Alliance (House Steiner)
1 (-1)
8
8
CB
CHA
25
Streetwise/Lyran Alliance (House Steiner)/<span class="translation_missing" title="translation missing: en.affiliations.lyran_alliance.sub_affiliations.Solaris VII">Solaris Vii</span>
1 (-1)
8
8
CB
CHA
25
Swimming
1 (-2)
8
7
SB
STR
30
Technician/Electronic
2 (-1)
8
9
CA
DEX + INT
50
Technician/Jets
1 (-1)
9
9
CA
DEX + INT
30
Technician/Mechanical
2 (-1)
8
9
CA
DEX + INT
50
Technician/Myomer
1 (-1)
9
9
CA
DEX + INT
30
Technician/Nuclear
2 (-1)
8
9
CA
DEX + INT
50
Technician/Weapons
1 (-1)
9
9
CA
DEX + INT
30
Technician/<span class="translation_missing" title="translation missing: en.affiliations.weapons.name">Name</span>/<span class="translation_missing" title="translation missing: en.affiliations.weapons.sub_affiliations.Technician Military">Technician Military</span>
1 (-1)
9
9
CA
DEX + INT
30
BIOGRAPHY
Life Module
Other Notes
1 / MILITARY SCHOOL
Module Cost: 500 XP Whether by punishment or as a matter of familial pride, the character that spends his late childhood in military school comes away from the experience with a host of skills and a sense of discipline that can boost any eventual military or political career. Prerequisites: WIL 3+ Fixed XPs: [Attributes] CHA (+50 XP); [Traits] Connections (+15 XP), Fit (+15 XP), Rank (+20 XP); [Skills] Career/Soldier (+25 XP), Computers (+35 XP), Interest/Any (+30 XP), Interest/Military History (+40 XP), Leadership (+20 XP), Martial Arts (+30 XP), MedTech/General (+10 XP), Melee Weapons (+20 XP), Protocol/ Affiliation (+30 XP), Running (+30 XP), Small Arms (+50 XP), Strategy (+10 XP), Swimming (+30 XP) Flexible XPs: +40 XP (may only be applied to Skills)
2 / LYRAN ALLIANCE (HOUSE STEINER)
MODULE COST 150 XP AFFILIATION Loosely patterned on feudal Germany, with other Western European influences apparent (most notably Swiss and Scottish), the Lyran Alliance—originally known as the Lyran Commonwealth—is a heavily industrialized and mercantile realm. Many Lyrans see warfare as a dirty business and simply aspire to great wealth or high social standing. As a result, the Lyran military frequently comes off as lackluster, while Lyran merchants and political leaders seem ruthlessly sharp. Primary Language German Secondary Language English, Italian, Scots Gaelic, Swedish Fixed XPs [Attributes] WIL (–50 XP), EDG (–50 XP); [Traits] Equipped (+100 XP), Extra Income (+50 XP), Wealth (+100 XP), Choose either Combat Paralysis or Glass Jaw (–100 XP); [Skills] Negotiation (+15 XP), Appraisal (+10 XP), Protocol/Lyran (+15 XP)
3 / Alarion Province
[Attributes] CHA (–50 XP); [Traits] Wealth (+70 XP); [Skills] Administration (+10 XP), Interest/Any (+10 XP), Language/Any (+10 XP), Negotiation (+10 XP)
4 / BLUE COLLAR
Module Cost: 210 XP The common folk of most thriving commercial or industrialized worlds, characters from blue collar families have humble beginnings, but usually receive a solid education and even some vocational insights. Prerequisites: Any affiliation Fixed XPs: [Attributes]: STR (+45 XP), BOD (+50 XP), DEX (+50 XP), INT (+25 XP), WIL (–10 XP), CHA (–10 XP); [Skills] Career/Any (+10 XP), Interest/Any two (+5 XP each) Flexible XPs: +10 XP each to any four Attributes, Traits or Skills
5 / Solaris Internship (700 XP + Field Costs)**
The Game World of Solaris practically breaks all the rules when it comes to higher education. Here, anyone able to seize an opportunity—or with the right connections—can find an alternative to conventional schooling by getting in on the “ground floor” with an internship. Internships are informal, and most focus on the games in some aspect, whether learning the ins and outs of stable management, the skills of a BattleMech gladiator (without all that pesky martial discipline), or even the cutthroat world of modern journalism. Of course, the fact that these options only exist on a world rife with crime, treachery and violence has kept far more from exploiting such “opportunities” as have pursued them. Prerequisites: Character must be a resident of Solaris VII and have at least +2 TP or more in the Connections Trait. Automatic: [Attributes] CHA (+150 XP), EDG (+50 XP), Any one other (+50 XP); [Traits] Connections (+100 XP), Enemy (–50 XP), Reputation (+100 XP), Choose: Equipped (+100 XP) or Vehicle (+100 XP); [Skills] Acting (+25 XP), Interest/Solaris Games (+30 XP), Perception (+20 XP), Streetwise/Any (+25 XP); [Flexible XP] (+100 XP) Fields Basic (+2 years): Technician/Military Advanced (+2 years): Technician/’Mech
6 / Technician – Military
Requires: INT 3, DEX 3 Appraisal Career/Technician Technician/Electronics Technician/Mechanical Technician/Nuclear Technician/Weapons
7 / Technician Mech
Requires Tech Military Int4 Tech/Electronic Tech/Jet Tech/Mechanical Tech/Myomer Tech/Nuclear
8 / Solaris Insider
Solaris VII may not be the only world where ’Mech-scale tournaments are held, but the famed Game World in the Lyran Alliance is unique in the Inner Sphere for inviting warriors from all over human-occupied space to do battle in the arenas. Whether for fortune, glory or revenge, gladiators clash almost daily in their simulated battlefields, while warrior stables compete for top slots in the Grand Tournament. Solaris insiders can make or break the deals that give hopeful champions a shot at the coveted Top Twenty, conducting a thriving business on a world where the streets overflow with crime, danger, intrigue and treachery. Module Cost: 825 XP Prerequisites: Solaris Stable Internship module required or a minimum of 200 XP in the Connections Trait to take this module. Time: +4 years Fixed XPs: [Attributes] WIL (+50 XP), CHA (+45 XP), EDG (+50 XP); [Traits] Compulsion/Gambling (–75 XP), Connections (+150 XP), Enemy (–200 XP), Fit (+50 XP), Property (+75 XP), Reputation (+100 XP), Wealth (+100 XP); [Skills] Administration (+30 XP), Computers (+25 XP), Escape Artist (+15 XP), Forgery (+15 XP), Interest/Solaris Games (+20 XP), Interest/Solaris Night Life (+25 XP), Interest/Any (+15 XP), Prestidigitation/Any (+15 XP), Security Systems/Any (+25 XP), Stealth (+20 XP), Streetwise/Solaris VII (+25 XP), +150 total additional XP (+25 XP each to six Skills from the character’s Solaris Stable Internship Skill Fields; if character does not have any such Fields, choose Skills from the Communications, Manager or Politician Fields only) Flexible XPs: +100 XP Notes: If this module is repeated, the character must also apply –100 XP to the In For Life Trait (reflecting increasing influence by a criminal or intelligence organization). The module’s cost will not change.
Age: 24
XP: 2,416
INVENTORY
Item
Location
Data/Statistics
Item
Bunk
Dakka!
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0