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Ruth Wolfensberger
PERSONAL DATA
Name:
Ruth Wolfensberger "Babe Ruth/Bambino"
Height:
cm
Weight:
kg
Hair:
Eyes:
Player:
Columbine
Affiliation:
/
Extra:
ATTRIBUTES
Name
Score
Modifier
XP
Strength (STR)
4
0
405
Body (BOD)
5
0
500
Reflexes (RFL)
7
1
700
Dexterity (DEX)
6
0
600
Intelligence (INT)
5
0
500
Willpower (WIL)
4
0
400
Charisma (CHA)
2
-1
200
Edge (EDG)
4
0
400
TRAITS (PERSONAL)
Name
TP
XP
Bloodmark
-1
-25
Compulsion
-1
-50
Connections
1
100
Enemy
-3
-300
Equipped
1
100
Extra Income
1
100
Fast Learner
3
300
Fit
2
200
Property
2
200
Rank
2
200
Reputation
2
200
Toughness
1
100
Vehicle Level
6
600
Wealth
-1
-50
COMBAT DATA
Condition Monitor
Standard Damage:
Fatigue Damage:
Stun:
Unconscious:
Movement (Meters per Turn)
Walk:
11
Run/Evade:
21
Sprint:
42
Climb:
5
Crawl:
2
Swim:
13
Personal Armor
(Loc)
Armor Type
BAR (M/B/E/X)
Armor
(
0
):
(_ /_ /_ /_ )
Armor
(
1
):
(_ /_ /_ /_ )
Armor
(
2
):
(_ /_ /_ /_ )
Armor
(
3
):
(_ /_ /_ /_ )
Weapon
Skill
AP/BD
Ranage
Ammo
Notes
Martial Arts
0
__/__
( Melee )
N/A
Weapon
1
__/__
(_/_/_/_)
Weapon
2
__/__
(_/_/_/_)
Weapon
3
__/__
(_/_/_/_)
SKILLS
Skill
Level
TW Level
TN
Complexity
Links
Experience
Acting
1 (-1)
8
8
CB
CHA
25
Administration
1
7
8
SA
INT + WIL
25
Career/Car Mechanic
1
6
7
SB
INT
25
Career/Soldier
3
4
7
SB
INT
75
Computers
1
7
8
CB
INT
30
Escape Artist
1
8
9
CA
STR + DEX
25
Gunnery/'Mech
6 (1)
1
8
SA
RFL + DEX
200
Interest/Any Academic Or Cultural Pursuit Or Hobby
35
0
9
CA
INT + WIL
Interest/Baseball
2
6
8
CB
INT
45
Interest/Chess Games
2
6
8
CB
INT
40
Interest/Military History
2
6
8
CB
INT
50
Interest/Solaris Games
1
7
8
CB
INT
25
Language/English
2 (-1)
7
8
SA
INT + CHA
40
Language/German
1 (-1)
8
8
SA
INT + CHA
30
Leadership
1 (-1)
8
8
SA
WIL + CHA
25
Martial Arts
3 (1)
3
7
SB
RFL
75
MedTech/<span class="translation_missing" title="translation missing: en.affiliations.general.name">Name</span>/<span class="translation_missing" title="translation missing: en.affiliations.general.sub_affiliations.medtec">Medtec</span>
3
4
7
SB
INT
75
Melee Weapons
1
6
7
SB
DEX
25
Navigation/Ground
4
3
7
SB
INT
100
Negotiation
1 (-1)
8
8
CB
CHA
35
Perception
4
3
7
SB
INT
100
Piloting/'Mech
6 (1)
1
8
SA
RFL + DEX
200
Protocol/Minor Periphery/Rim Collection
2 (-1)
8
9
CA
WIL + CHA
55
Sensor Operations
3
5
8
SA
INT + WIL
75
Small Arms
3
4
7
SB
DEX
65
Stealth
2 (1)
5
8
SA
RFL + INT
50
Streetwise/Lyran Alliance (House Steiner)
2 (-1)
7
8
CB
CHA
50
Streetwise/Minor Periphery/Rim Collection
1 (-1)
8
8
CB
CHA
30
Survival/Forrest
1
8
9
CA
BOD + INT
25
Swimming
2
5
7
SB
STR
60
Tactics/Land
1
8
9
CA
INT + WIL
25
Technician/Mechanical
1
8
9
CA
DEX + INT
25
BIOGRAPHY
Life Module
Other Notes
1 / Clothing
Underwear, Work Boots 1/1/0/1, Leather Jacket 1/1/0/1, Shirt, Leather Pants 1/1/0/1 PAJAMAS, SUNGLASSES BAR 1 VS. FLASH
2 / BLUE COLLAR
Module Cost: 210 XP The common folk of most thriving commercial or industrialized worlds, characters from blue collar families have humble beginnings, but usually receive a solid education and even some vocational insights. Prerequisites: Any affiliation Fixed XPs: [Attributes]: STR (+45 XP), BOD (+50 XP), DEX (+50 XP), INT (+25 XP), WIL (–10 XP), CHA (–10 XP); [Skills] Career/Any (+10 XP), Interest/Any two (+5 XP each) Flexible XPs: +10 XP each to any four Attributes, Traits or Skills
3 / Advanced (MechWarrior)
Basic Training, Dex 4, Reflex 4
4 / Basic Training
(+1 year): Basic Training, Basic Training (Naval) Rank Trait, Intelligence 3, Willpower 3
5 / HIGH SCHOOL
Module Cost: 400 XP Common across the Inner Sphere and Periphery—though hardly universal, as different worlds and social classes face different needs—the academic life is typical for most teenagers, preparing them for future careers in the modern work force, military service or perhaps some form of higher education. Prerequisites: Any non-Clan affiliation; may not have Illiterate Trait Fixed XPs: [Attributes] CHA (+25 XP), INT (+25 XP); [Traits] Connections (+20 XP); [Skills] Computers (+20 XP), Interest/Any (+40 XP), Interest/Any (+35 XP), Language/Affiliation (+10 XP), Streetwise/Affiliation (+20 XP), Swimming (+20) Flexible XPs: +185 XP
6 / TOUR OF DUTY
Time: +3 years Fixed XPs: [Traits] Connections (+25 XP), Choose Equipped or Vehicle (+100 XP); [Skills] Career/Soldier (+50 XP), Martial Arts (+40 XP), Navigation/Any (+40 XP), Protocol/Affiliation (+40 XP) Periphery Only: [Attributes] +50 XP to any one Attribute; [Traits] Enemy (–50 XP), Toughness (+50 XP); [Skills] Interest/ Any (+20 XP), Leadership (+15 XP), MedTech/General (+30 XP), Negotiation (+25 XP), Perception (+15 XP), +150 total additional XP (+25 XP each assigned to a maximum of six Skills the character possesses from his Military Fields) Flexible XPs (All Tours of Duty): +100 XP
7 / SOLARIS VII GAMES
Fixed XPs: [Attributes] EDG (+100 XP), +100 XP to any other Attribute; [Traits] Bloodmark (–25 XP), Compulsion/Gambling or any other Addiction (–50 XP), Enemy (–250 XP), Reputation (+150 XP), +300 total additional XP (+100 XP each to any three of the following Traits: Custom Vehicle, Design Quirk, Equipped, Extra Income, Property, Tech Empathy or Vehicle); [Skills] Acting (+25 XP), Administration (+10 XP), Computers (+10 XP), Escape Artist (+15 XP), Interest/Solaris Games (+30 XP), Interest/Solaris Night Life (+35 XP), Interest/Any (+10 XP), Martial Arts (+20 XP), Streetwise/Solaris VII (+25 XP), +270 total additional XP (+45 XP each to any six Skills from any Tech or Military Skill Fields the character possesses, except Officer Training) Flexible XPs: +125 XP
8 / Warhammer WHM-6R
1x Baseballbat Class:D Tech level, Class B Availability, Class C: Legality MECHWARRIOR COMBAT SUIT E/B-F-C/D 2/5/1/3 20,000/50 — 10 KG TORSO, ARMS, LEGS 1/4/0/2 BAR FOR ARMS, LEGS* NEUROHELMET, COMBAT E/B-D-B/B 2/3/2/1 1400 — 5 KG HEAD –1 TO PERCEPTION; ENCUMBERING; MAY BE SEALED IN PLASTEEL BOOTS D/C-D-C/A 4/6/4/4 175/50 — 3 KG FEET —
9 / MINOR PERIPHERY
MODULE COST 75 XP AFFILIATION In addition to the larger realms, the Periphery includes an assortment of minor powers. Banded together for mutual protection and trade, some of these realms—like the Fiefdom of Randis and the Franklin Fiefs—are as tiny as a single (but well-armed) world, while others—like the icy mining colonies of the Mica Majority and the democratic realms of the Niops Association and Rim Collection—encompass a handful of worlds. Primary Language English Secondary Language Any Fixed XPs [Traits] Equipped (–150 XP); [Skills] Perception (+15
10 / Rim Collection (All Dawn)
[Attributes] CHA (–50 XP), EDG (+100 XP); [Traits] Fit (+75 XP), Wealth (–50 XP); [Skills] Negotiation (+15 XP), Small Arms (+5 XP), Choose two: Animal Handling/Any, Archery, Martial Arts, Melee Weapons, Streetwise/Rim Collection or Survival/Any (+10 XP) 25 XP each to any three Attributes or Traits, or combination thereof.
11 / Military Academy
[Attributes] STR (+50 XP), BOD (+100 XP), RFL (+125 XP), WIL (+100 XP); [Traits] Equipped (+100 XP), Rank (+200 XP); [Skills] Interest/Military History (+15 XP), Leadership (+10 XP), Protocol/ Affiliation (+15 XP), Swimming (+15 XP); [Flexible XP] (+100 XP
12 / Weapons
DOUBLE-BARRELED SHOTGUN (SAWED OFF) B/A-A-A/B 1B/6BS 1/4/8/22 2 30/1 — 3 KG/40 G BURST 2; RECOIL –1; –1 TO ATTACK ROLL* MAG:10 RIFLE (AUTOMATIC) C/A-A-A/D 4B/4B 30/75/170/415 30 80/2 — 4.0 KG/480 G BURST: 15; RECOIL: –1* Mags:10
13 / Equipment
CIVILIAN COMMUNICATOR, 10 KM (LOS), 0.2 PPH VID-PHONE: 0.1 PPH, CORDLESS “LAND-LINE” COMMUNICATOR (Local network) FIELD COMMUNICATOR; 25 KM, 1 PPH MILITARY COMMUNICATOR; 10 km, 1 PPH NOTE-PUTER PORTABLE; REQUIRES MICRO POWER PACK (0.1 PPH) POWER PACK; 20 PP MICRO POWER PACK; 15 PP Solar Recharger 45PPH
Age: 25
XP: 15
INVENTORY
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Location
Data/Statistics
Item
Backpack
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